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Shaman

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Shaman

A male Shaman

The Shaman class is available under the Cleric calling. The Shaman binds the power of the icy north to his very being, wreathing himself in pure elemental force. This power augments a Shaman’s attacks, making him a powerful melee combatant, and provides shields and reactive healing.

StrengthsEdit

A Shaman strikes hard and fast like the fury of a winter storm. He can quickly close into melee and unleash powerful blows fueled by muscle and magic.

WeaknessesEdit

Shamans lack other clerics’ abilities to bolster defenses and heal grievous wounds, so they fare poorly against foes with a strong defense of their own or those who can keep them at bay.

HistoryEdit

Ekkehard was a bear of a man, even after age turned his beard white and fine as snowdrifts. He was the last of the Valnir clan to fall when the Storm Legion swept through Iron Pine Peak. His maul toppled many of Crucia’s finest, but at last they captured the mountainous man. As the other imprisoned northmen looked on, the Storm Legion commander blinded Ekkehard with a hot poker. He was chained with the rest of the captives and marched toward Crucia’s chamber for assimilation.

Despite his blindness, Ekkehard spent the long death-march preaching faith in Thedeor, god of storms and justice. One night, the commander dragged Ekkehard out of line for rousing the tribesmen to a particularly passionate fervor. Stripped of all but a few loose furs and beaten savagely, the once-unstoppable northerner found himself left for dead in the snow.

Somehow, Ekkehard found the strength to limp along the roadway, following the ruts left by the Legion’s wagons. As his body began to fail, limbs turning solid with the cold, he cried out, “Thedeor! Avenge my people! Grant me your strength, and I will crush the mindless hordes of Crucia!”

The cold in his limbs deepened, as if arctic water ran in every vein, yet Ekkehard felt completely at ease. All pain vanished, and he felt the winds flowing around him, guiding him through the dark to where the slave train made camp.

Silent as a stalking lion, Ekkehard felt his way to the wagon carrying the weapons confiscated from the Valnir. No sooner did he clutch his trusty maul than living lightning poured from his fingertips, charging the weapon with Thedeor’s wrath.

Blind but no longer helpless, Ekkehard let his ears guide his assault. Creeping toward the prisoners, Ekkehard heard the guards mocking the bedraggled northmen, and directed his fury toward their laughter. He charged, roaring, and smashed the first guard’s skull to flinders, lightning arcing from the blow to fry the second to a husk.

Ekkehard was prepared for the third guard’s rush, summoning a flurry of ice and snow to obscure the combat and blind his foe. Ekkehard struck her with such thunderous force that she flew out of the flurry and into a cliff face with a sickening crunch. The snow settled back to the ground, and Ekkehard stood before the astonished prisoners. He hoisted the maul high and cried out, “Praise Thedeor!”

The Storm Legion quickly fell to the freed Valnir. Their commander begged for mercy, so Ekkehard put his eyes out with spikes of lightning from his maul, and left him to wander the ice. “Let’s see if Crucia aids you as Thedeor aided me!” Ekkehard declared. Ever after, the Shamans of the northern tribes have driven back the Blood Storm with bitter cold and the fury of the sky.

QuotesEdit

  • “I am the vengeance of the north. Mine is the fury of the storm, the bite of the icy peaks, and I will rain retribution on those who threaten our way of life.”

AbilitiesEdit

Name Ranks Points Mana Range Casting Cooldown Description
Dauntless Courage 0/5 0 Increases your Physical damage by (1/2/3/4/5)%
Unyielding 0/5 0 Increase your melee critical hit chance by (1/2/3/4/5)%.
Thick Skinned 0/3 0 Reduces the damage you receive by (1/2/3)%.
Glacial Shield 0/1 5 13 Instant 30 Seconds Summons a shield of ice around the Cleric that absorbs the next 160 damage in addition to dealing 7 water damage to attackers when hit. Lasts 30 seconds.
Overwhelming 0/5 5 Increases your Critical hit damage and healing bonus by (4/8/12/16/20)%.
Favored of the Valnir 0/2 5 Increases the healing you receive by (5/10)%.
Vengeance of the Frozen Earth 0/1 10 21 Instant Calls upon the power of the winter snow, causing all of the Cleric's melee attack abilities to Snare their enemies by 50% for 6 seconds. Lasts 1 hour. Only 1 Vengeance can be active at a time.
Long Memory 0/5 10 Your Crushing Blow has a (6/12/18/24/30)% chance to reset the cooldown of Massive Blow.
Endless Winter 0/2 15 Your Melee Critical Hits cause you to restore (2/4)% of your Maximum Mana.
Stormborn 0/5 15 Increases your Air damage by (10/20/30/40/50)%.
Jolt 0/1 15 22 Melee Range Instant 6 seconds Unleashes a surge of electricity, dealing 52 to 55 Air damage. Must be used after the Cleric Critically Hits. Does not trigger a global cooldown.
Strike of the Maelstrom 0/1 20 61 Instant 10 seconds A sweeping strike that deals weapon plus 52 to 57 Physical damage to up to 6 enemies within 7 meters.
Lust for Blood 0/3 20 Your Critial Hits with melee attack abilities cause you to do an additional (10/20/30)% damage with your next melee attack ability.
Brutalize 0/2 20 Your Massive Blow causes the enemy to bleed, dealing an additional (20/40)% damage over 4 seconds.
Eye of the Storm 0/3 25 Your Strike of the Maelstorm deals an additional (20/40/60)% AIr damage over 4 seconds. Requires Strike of the Maelstrom Rank 1.
Frozen Embrace 0/5 25 Your Massive Blow has a (6/12/18/24/30)% additional chance to Critically Hit.
Battle Charge 0/1 25 22 3 to 20 Instant 15 seconds Charges the enemy, dealing weapon damage plus 33 to 36 Physical damage. The momentum of the strike causes the enemy to be Snared by 70% for 6 seconds. Removes Snares and Roots.
Rage of the North 0/1 30 21 Instant 1 minute 30 seconds Enrages the Cleric, causing all of their melee attack abilities to Critically Hit for the next 7 seconds. Does not trigger a global cooldown.



Note: this table only talks about the abilities and passives you get from the Soul Tree, not the abilities that are unlocked as you level up. For a complete and in-depth summary of all the Shaman Soul Tree Abilities and passives go to this page.

Stats and Gear ChoiceEdit

As a Cleric Shaman you will be using chain gear, and a 2hand weapon (sometimes a staff, sometimes a 2hand war hammer), as well as a wand in your range weapon slot, although it [the range weapon] is mostly for stats rather than for casting, as your damage is either physical or instant cast spells.

Your main statistics to focus on are Wisdom, Spell Power, and Critical Strike chance. The reason you are focusing on these is because as a shaman you receive passive abilities that convert your Wisdom, and Spell Power into physical damage, boosting your physical attacks, as well as your instant cast spells. The reason you are stacking Critical Strike is because your damage not only benifits from the crit (duh a critical strike is 200% damage, or double damage) but you have damage nukes that proc when you critically strike with a meele attack, and increasing the regularity at which the damage procs, increases your damage as well.

GalleryEdit

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