The Champion class is available under the Warrior calling. Champions are powerful Warriors who excel at melee combat. Wielding massive two-handed weapons, these battle-tested fighters find few equals in one-on-one battle. Champions strive to become one with their blade, constantly honing their fighting skills to win glory through warfare.
Strengths[]
A Champion's legendary strength allows him or her to move with startling speed, closing with opponents to wreak destruction with their two-handed weapons.
Weaknesses[]
Quick to answer the call to arms, Champions often rush into battle with reckless abandon, and can find themselves vulnerable to sneak attacks and well-organized assaults from multiple adversaries.
Suggested Pairings[]
History[]
Vachir Altan, the Bahmi Warrior, was the first to bear the title of Champion. He originally came to renown for his battle with Crucia's whelp Arconis, known as the Bane of Kerenton. Though the local human population viewed Vachir with suspicion when he rode into town, the Warrior ignored their furtive glances and within hours, entered the dragon spawn's lair in the ruins of Castle Kerenton.
He bull-rushed the wyrm with reckless abandon, and the two fought an epic battle across the once-great stronghold. In the end, Arconis lay dead in the courtyard, Altan’s great blade impaled in his throat. "Start a fire. We feast tonight," was all Vachir said to the townsfolk. That evening he enjoyed the hospitality of the people of Kerenton, but by morning he was gone, and many more tales of his exploits are told throughout Telara.
While Vachir's disciples are numerous among the Bahmi of the Canyons, the duchy of Kerenton has also produced its share of blue-skinned Champions, who brashly rode forth from native borders. No matter whence they hail, all Champions seek to overcome the impossible through mastery of the blade.
Quotes[]
- "You call that a pig-sucker with a sword? Maybe you'll draw blood with that, but cleave through the scales of dragon spawn? I think not! For that, my friend, you'll need a blade, and the will of a Champion to wield it."
Abilities[]
Name | Ranks | Points | Power | Range | Type | Cooldown | Description |
---|---|---|---|---|---|---|---|
Take No Prisoners | 0/5 | 0 | Passive | Damaging abilities that consume Attack Points deal an additional 2/4/6/8/10% damage. | |||
Titan's Strength | 0/5 | 0 | Passive | Increases Strength by 3/6/9/12/15%. | |||
Thunderous Kick | 0/1 | 5 | 20 | Melee | Instant | 15 sec. | Kick an enemy hard, dealing 31 to 34 Physical damage and knocking them back. This ability grants 1 Attack Point. |
Grim Satisfaction | 0/3 | 5 | Passive | Successful critical hits regain 5/10/15 Power over 5 seconds. | |||
Deadly Strikes | 0/3 | 5 | Passive | Increases damage done by attack abilities that do not consume Attack Points by 8/16/24% while wielding a two-handed weapon. | |||
Cruel Efficiency | 0/5 | 5 | Passive | Increases chance to hit with two-handed weapons by 1/2/3/4/5%. | |||
Battlefield Intimidation | 0/1 | 10 | 10 | Instant | 30 sec. | Roar in rage, causing an enemy to be rooted for 6 seconds, in addition to fearing all nearby enemies for 6 seconds. | |
Two handed Specialization | 0/5 | 10 | Passive | Physical ability damage while wielding a two-hander is increased by 0.34% for each soul point spent in the Champion tree with a maximum bonus of 10/20/30/40/50%. | |||
Brutal Punishment | 0/2 | 10 | Passive | Inescapable Fury has a 50/100% chance to critically hit. | |||
Blitz | 0/1 | 10 | Passive | Allows Bull Rush to be used in combat and causes the enemy to be rooted. | |||
Follow Through | 0/2 | 15 | Passive | Mighty Blow, Bladefury, and Cornered Beast hit 1 additional target. | |||
Don't Make Me Angry | 0/2 | 15 | Passive | Attack Power is increased by 15/30% after being the victim of a critical strike. | |||
Ruthless Pursuit | 0/1 | 15 | 10 | Instant | 30 sec. | Break the hold of Disarm, Stun, Root, and Snare effects. | |
Lingering Wounds | 0/2 | 15 | Passive | Critical hits reduce healing on target by 25/50% for 15 seconds. | |||
Bloodthirst | 0/1 | 20 | 10 | Melee | Instant | 8 sec. | For 30 seconds after getting a killing blow, strike an enemy for weapon plus 70 to 73 Physical damage. This ability is not affected by the global cooldown. |
Intense Training | 0/3 | 20 | Passive | Increases the damage bonus of Soldier's Bearing to 8/11/14%, the critical damage bonus of Slayer's Bearing to 20/?/?%, and the damage of the additional attack on Destroyer's Bearing to 40/?/?%. | |||
Overrun | 0/2 | 20 | Passive | Bull Rush stuns the enemy for 1.5/3 seconds. | |||
Blood Frenzy | 0/2 | 25 | Passive | Increase the critical hit chance of Bloodthirst by 50/100%.
Requires Bloodthirst Rank 1 | |||
Proper Timing | 0/1 | 25 | 10 | Instant | 1 min. | Time the next swing to make it count. The next attack ability used within 30 seconds will be a critical hit. | |
Perfect Timing | 0/3 | 25 | Passive | Reduces the cooldown of Proper Timing by 10/20/30 seconds.
Requires Proper Timing Rank 1 | |||
Titan's Strike | 0/1 | 30 | 10 | Melee | Instant | 1 min. | A massive strike that deals weapon plus Physical damage and stuns the enemy. Up to 5 adjacent enemies take 150% of the damage done:
1 Point: 100% of weapon plus 176 damage, 1 second stun. 2 Points: 120% of weapon plus 307 damage, 3 seconds stun. 3 Points: 140% of weapon plus 439 damage, 5 second stun. |